AI Insights · Timothy · July 2022
Top 5 Entertainment Mascot Games on Android in Ireland Q2 2022
Explore the performance of the top 5 entertainment mascot games on the Android platform in Ireland during Q2 2022, with insights on downloads, revenue, and active users.
During the second quarter of 2022, the top 5 entertainment mascot games on the Android platform in Ireland showed varied performance in terms of weekly downloads, revenue, and active users. Here, we provide a detailed look at each game's metrics, based on data from Sensor Tower.
Sonic Forces: PvP Battle Race saw a fluctuating trend in its weekly downloads, peaking at around 2.4K in late April before gradually declining to 621 by the end of June. Weekly revenue experienced a steady increase, reaching approximately $239 in mid-May. The game maintained a high number of active users, with the highest being 9.8K in early May and gradually decreasing to 6.2K by the end of the quarter.
Sonic Dash Endless Runner Game experienced a peak in weekly downloads in mid-April with about 1.5K, followed by a steady decline to around 502 by the end of June. Revenue saw notable fluctuations, peaking at approximately $145 in mid-May. The number of active users remained relatively stable, hovering around 8K to 9K throughout the quarter.
Minion Rush: Running Game had a moderate performance in weekly downloads, peaking at around 909 in late June. Weekly revenue fluctuated, peaking at $75 in mid-May. The game saw a stable trend in active users, with numbers ranging from 2.3K to 3.3K throughout the quarter.
Sonic Dash 2: Sonic Boom Run showed a declining trend in weekly downloads, starting from 790 in early April to 162 by the end of June. Revenue saw minor fluctuations, peaking at $58 in early June. Active users also showed a gradual decline, with numbers starting at 3.1K in mid-April and decreasing to 1.5K by the end of June.
World of Peppa Pig: Kids Games maintained a steady performance in weekly downloads, peaking at 428 in early June. Revenue also showed a stable trend, with a peak of approximately $305 in early June. The game’s active users fluctuated slightly, ranging from 1.2K to 1.5K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.